U8 U52 – 3D Animation: Re-submission (OPEN PDF) Development

(View PDF File Below)

Pre-development work 

Mind Map 1

From my research I have developed my idea further using a gathering of my ideas.

Mind Map2

Mind Map 2

Understanding meaning and purpose is important before creating a design.

Mind Map1

Mood-board 1 (the car)

The type of car investigated is a Lamborghini.

Moodboard1

Mood-board 2 (the environment)

The environment investigated is a desert and or mountain.

Moodboard2

DEVELOPMENT IS DISPLAYED IN PDF FILE BELOW

Development2 PDF PREVIEW (open to view)

 

Please Note: The following development is available in the submitted sketchbook:

  • 3 Storyboards with different variable scenes and endings

  • 2 Mood-boards

  • The meaning behind the animation

  • Initial Story Ideas (notes)

  • Other Initial Story Ideas (notes)

  • Concept Vehicle Sketches

  • Concept vehicle Drawings

  • Environmental Drawings

  • Other Object Sketches

  • Texturing Ideas

U8 U52: Task 4 – Evaluation

Animation – Evaluation

 

Research Evaluation

 

I am very satisfied with the final outcome of my animation as I was able to implement animation principles from researched professional animations. In my research I decided to keep my action fast paced in order to keep the audience interested in the promo. I was able to do this by building tension at the beginning for only a few seconds, making panning shots of the Lamborghini before it starts to drive.

Much like the animations that were researched, I felt it was necessary to create somewhat of a structure for the promo. A common occurrence was the fact that the promos ended off with graphics and began by building tension and then displayed the relevant action.

Music dictated the pace at which the trailer was going like the Battlefield 3 trailer that I had researched. At the beginning the music is quite slow and therefore I had not presented any real action in this time however when the music hits its stride I began to present action at an overwhelming rate.

The small posters displayed at the end of animations and even trailers for that matter had to be included within my own production. Therefore, I had rendered an image of a car and a stop sign with dark lighting and added typography in order to fully present all necessary information about my web-based game.

Another thing that was added to the animation was a small review, which I had recognised, was very common in gaming trailers. After taking this into account, I decided to add capitalised typography, which was white with black shadows as seen in many trailers including Battlefield 3.

 

Development Evaluation

 

The development of the car was very time-consuming but also very precise as it was created polygon by polygon. At first, I had attempted to create the car by using a cube method, which required me to alter and cut up a primitive cube. I found this method to be inaccurate so I changed to the polygon method. This required me to retrieve blueprints of the specific car and place points at the necessary locations.

After creating the car, I had created the environment, which required me to experiment with shapes, textures and later on lighting when it was finished. When finishing with my experimentation I began setting up cameras at specific locations using both the spline tool and the target camera in order to create movements. When rendered, I had pieced it together and added smoke effects and additional graphics created through Photoshop.

This was all depicted in my sketchbook and ended up being very similar to what I envisioned when completing the preliminary assignments. By creating concept sketches, storyboards and notes on paper I was able to have a clear idea of what I was attempting to accomplish as well as experimenting digitally.

 

Health & Safety

 

By being careful in the class I was able to avoid any unnecessary situations such as water spillage and leaving my bag on the floor for others to trip on. By working safely and taking others into consideration I was able to get my work done both safely and efficiently. In order to avoid dangerous issues I didn’t bring any liquid to the computer and I made sure that all my things were placed safely out of the path of others. In addition, I behaved very well which avoided any potential damage to others or the environment caused by misconduct.

U8 U52: Task 3 – Final Promo Animation & Cross Cultural Impact

Broken Limit

Screen Shot 2016-02-29 at 11.37.25

Cross-Cultural Impact on Design

A cross cultural design means making a design that is applicable in different languages, cultures and economic standings. All cultures have there own way of interpreting a design for example a car in the UK will not be practical in the United States or other countries as:

  • The size of the cars may not be big enough
  • Repairs may require specific tools that are very hard to retrieve
  • The steering wheel will be on the wrong side
  • R, D, and L will have no meaning in other countries
  • Seat sizes and adjustments did not fit the average American

Cross-cultural design is making sure that all cultures sustain a good user experience. User experience is the understanding of a product through actual use. This depends on:

  • Subjectivity: how people experience the product
  • Positivity: positive outcomes like positive emotions
  • Holistic: For example the user, product and situation of use
  • Functionality: Is it problematic?

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Usability

When it comes to user experience, you also need to consider usability. This includes

  • Efficiency – How quick is it to use?
  • Effectiveness – Does it do its job well?
  • Satisfaction – Are people satisfied when using it?
  • Timing – The time it takes to complete
  • Task completion – How easy is it to do use?
  • Prevention of obstacles and errors – Are there any issues?

Making sure a design is usable ensures a good user experience and expectations of what this may be is dependent on the cultures, they are released in.

Usability

The image above gives a much better understanding of usability. It shows what kind of features you need to make something usable and it mentions some of the features said earlier and more. An example of this is consistency which is the idea of keeping all designs with-in a similar format and also visual clarity which ensures a clear and easy to understand design too.

Is this design Cross-Cultural?

I have aimed to create a design that all people can understand, no matter where you come from. The animation has no language in the audio, making the audio purely to enhance the visual aspect of the design. The design does however feature a little review which is written in English, this may alienate other people speaking different languages however it is a very small detail to the trailer. Cars in general are the envy of many people no matter where they are from or their culture. People desire transport in general but what makes it more precious is when the car is absolutely stunning which most people desire to have in this world. The strive for success is surrounded and associated by material items such as clothes, cars and houses. Seeing this beautiful car in action entices viewers by making them desire the design and not just simply look at it. Overall, the trailer is very hard to misunderstand and does very little to alienate audiences around the globe.

3D Animation – Research & Theory/Application of 3D (Task 1)

Task 1 – Research

Animation Research:

Nationwide Insurance ‘Brain Games’ Animated Promo

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https://vimeo.com/85162230

This 30 second animation is very clear and simple which is what drew my attention to it. The animation depicts the narration which in occurring at the same time for example when the narrator mentions the word ‘ball’, a ball is animated and displayed. The structure of the advert is identifiable as first introducing the issue, then mentioning how to resolve the issue and after this is done the product is introduced.

The animation is promoting memory to help people who have been robbed to remember what items have gone missing as Nationwide is an insurance company. They are therefore promoting memory games to train people. The animation is well done by first starting with a 2D animation of a robber trying to break into a house and then it catches the audience off guard by changing into a 3D animation when the house is lifted off the floor into the sky, rotating and becomes transparent. By cleverly transitioning between subjects they make the animation very attractive and appealing to the viewers.

 

What will I use from this?

By holding on to the audience’s attention and keeping them on their toes I will be able to produce an excellent and interesting animation, this can be done by starting slow and then increasing the pace of the scenes. In addition, I will apply structure to my animation in order to replicate the same effect of this animation.

 

 

Battlefield 3 – Video Game Promo

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https://www.youtube.com/watch?v=PPDjKWQm5Ic

This one-minute-long promo falls into the category of action adventure which is what I plan my own animation to be. The promo overwhelms the audience with relentless action to engage the audience. What’s more interesting is how the promo is displayed, by using the correct music for the action they were able to amplify the trailers overwhelming nature. This is a result of the music being un-easing and suspenseful.

The action also doesn’t go at one pace, it is both slowed, speeded up and cut for dramatic effect which I found to be exceptionally good. The pace was dictated by the music that was playing for example when the music is slow, the action is slowed and vice versa when the music is fast.

Another aspect worth mentioning is the reviews which are displayed throughout the promo which can sway audience to be more interested in what’s is being presented. This makes the audience see that the game is well liked and appreciated making them ask themselves why the game is so popular and encourages a purchase of the game.

Finally, like brain games the animation is ended with graphics and is displayed at the end with the available platforms and the release date along with it. Also an aesthetically pleasing background image is displayed with the games title presented largely.

 

What will I use from this?

By applying appropriate music and dictating the pace of the scenes by the music my animation will be more effective in its message. Also by including a small poster including a background image, release date and game title I will have a similar effect as many promos. Another thing that can be included in the animation is small quotes from reviewers, this will give the impression that the game is well liked.

 

3D theory and applications:

3D applications vary, they tend to be models, product design, animations, TV, film, web, games.

3D modelling is a way of designing a desired object in 3D form, this is a mathematical representation of the product which is created by making polygons in accurate and co-ordinated locations. This is done through software which is specifically for this purpose. There is many different software that hold this ability which include: 3D Movie Maker, Aladdin4D, Anim8or, Art of Illusion, Autodesk 3ds Max, Autodesk Maya, Autodesk, Autodesk Softimage, Adobe Photoshop, Adobe After Effects, Blender, Bryce, Carrara, Cinema 4D, Clara.io, DAZ Studio, Electric Image Animation System, Demoware, Houdini, K-3D, Messiah, Poser, Shade 3D and Source Filmmaker.

The applications give you the ability to create your own polygons using images as references. This gives users the ability to create more accurate duplications of products. This brings us to the geometric theory side of modelling.

  • Lines – A line is a point that meets with another point.
  • Faces – A surface of an object.
  • Curves – A curve is just a line that ‘bends’. Curves are more realistic as they make the 3D object look smoother.
  • Vertices – These are also called corners and are the points where two or more lines interact. A vertex permits you to pull and stretch out parts of the shape to create subtle differences to the primitive shape that you begin with.
  • Edges – A line that is put together by two vertices.
  • Mesh – Mesh or wireframe is the shape that is made by manipulating a primitive shape for example a sphere or a cube.
  • Polygon – A polygon is a 2D shape with 3 or more sides. These are connected in order to model an object.

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Also by using textures you have the ability to colour and provide the correct surface of a model for example you can make something appear to be metal and gold.

Animation is a way of making it seem like something is moving when in reality they are simply images that presented one after the other in order. In the case of animating a modelled object first a virtual camera needs to be set up and then the product will be animated preferably using key framing. Key framing is an animation technique which animators use to define the start and end point of a movement and the software will do the animating in-between. For example, if someone needed to animate an arm raising then the key frame will be placed when the arm is down and then also key framed when it is fully raised and the complete movement will be simulated by the computer. After which it must be rendered which is the process of finalizing an animation or image.

Experts in modelling and animation tend to use API’s (Application Programming Interfaces). This is a way of manipulating hardware to the user’s advantage. Here are a few examples.

  • Direct3D (by Microsoft) This is when performance is prioritized over quality.
  • OpenGL (by Silicon Graphics). OpenGL uses the GPU (Graphics Processing Unit) computer to deliver hardware accelerated rendering.
  • RenderMan (by Pixar Animation Studios) This is used to create CGI visual effects.

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Games all use 3D programs to animate and create an entire environment and they tend to look better and better at each passing year due to the increase in technology at their disposal. They become more immersive and cinematic because of this and is used by companies such as Activision, Blizzard, Naughty Dog, EA and Ubisoft.

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Films use animation and 3D models constantly, even excluding fully animated films such as Toy Story, Hollywood films are almost never made without including them. Marvel films for example are constantly using CGI (Computer Generated Imagery) to their advantage as they need to promote the idea that their characters are super heroes. Pixar and Dreamworks films on the other hand are fully animated studios and have made successful films such as Shrek completely using animation.

(In the Hollywood film Terminator: Genisys a technique called “synthespian” is used in order to create a visual effect that recreates an actor when they were younger.)

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Architecture makes use of modelling to high degree. Instead of drawing blueprints, sketches and creating stick models of what architects want their building to look like, they can now create a model of whatever they desire in immersive 3D and add textures to it and so forth. This helps architects envisage their ideas exactly and makes it easier for them to be pitched.

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Advertising and Marketing use 3D for various reasons, for example when needing to pitch their idea to making an advertisement for TV. A watch company for example have their ideas of what they want the product to look like, then they are able to create a model of the watch in 3D to pitch it before it gets to manufacturing, they are also able to modify it to their liking. After that, animation is also useful because you will not need to spend money on camera crews and equipment and instead of investing a great deal of time in filming for an advert, a 3D model can be produced instead.

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Mind Map 1

From my research I have developed my idea further using a gathering of my ideas.

Mind Map1

Mind Map 2

Understanding meaning and purpose is important before creating a design.

Mind Map2.png

Mood-board 1 (the car)

The type of car investigated is a Lamborghini.

Moodboard1

Mood-board 2 (the environment)

The environment investigated is a desert and or mountain.

Moodboard2